![]() ![]() If you are using C++ (.cpp) or Objective-C (.mm) to implement the plugin then you must ensure the functions are declared with C linkage to avoid name mangling issues. You can create the bundle project with XCode by selecting File->NewProject… and then selecting Bundle -> Carbon/Cocoa Loadable Bundle (in XCode 3) or OS X -> Framework & Library -> Bundle (in XCode 4) You could disable this behavior from the Setting menu option: Preferences -> Tools for Unity -> Disable running MSBUILD on the projects. Instead, we are using the IntelliSense errors and warnings. We changed the default behavior of Visual Studio for Mac to not run a full build for Unity project. ![]() On Mac OSX, plugins are deployed as bundles. Unity project don’t need to fully build anymore. This page describes Native Code Plugins for desktop platforms (Windows/Mac OS X/Linux). ![]()
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